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Help diversify the Creative Disturbance publication platforms

Creative Disturbance is an experimental podcast platform created over 10 years ago at UTD. It closed during the COVID-19 pandemic, but we have rejuvenated and relaunched the project in 2024 thanks to your crowdfunding support.

Thanks to the UTD Saturn Digital Archive Project, our podcasts will have been archived digitally and on paper.

We now wish to get your help to become:

Meta-Cultural: One of the originalities of the project is its multi-lingual approach. The ArtSciLab involves faculty and students who speak dozens of different languages. We wish to serve as a platform for cross-cultural ingenuity. There is a deep incentive among UTD international students to publish for audiences in their home language. We will use the latest techniques in localization methods to reach audiences anywhere.

Meta-Disciplinary: Creative Disturbance seeks to ignore disciplinary boundaries that make interdisciplinary collaboration difficult. This remains a deep problem in academic institutions.

Meta-Generational: The pandemic triggered many changes in social behaviors, including the ability of older people to use the internet. We propose a goal of cross-generational communication and collaboration. We wish to publish the ideas of people of any age. We plan to re-interview people from podcasts recorded over 10 years ago and see how they think differently today.

Meta-Experimental: Creative Disturbance seeks to be productively disorganized and experimental, using best transition design methods to respond quickly to emerging needs and topics. An example is the Virtual Africa channel, which responded to the suggestions of growing numbers of students from Africa and China in our University. Creative Disturbance will listen loudly to the anxieties and proposals for anyone in our extended community. Part of this is to be meta-modal and publish in any medium that can be used to publish, including virtual reality and AI listeners. We also plan to publish an acid free paper book for audiences 1,000 years from now.

We propose to raise $5,000 to pay students who record, edit and publish podcasts. Should additional funds be raised, we would allot them to students in different disciplines across campus to interview people in their areas of interest. This would include data analytics, psychology and neuroscience, physics and any other diploma or microcredit on the UTD campus. In addition, we would pay students to be liaisons to our international collaborators in Columbia, China, Europe, Canada and elsewhere.

Since our launch of Creative Disturbance, we published over 900 podcasts and have had over 100,000 downloads. We would like to triple this number and provide publishing opportunities for students to build their portfolios and resumes. With a focus on the families of students, internationally and in the U.S., we think Creative Disturbance could serve as a smart or cyber- village, an international movement under way to provide social innovation.

The group is led by UTD alumnus and ArtSciLab Manager Evan Acuna. The first team membership will be offered to ArtSciLab members https://artscilab.utdallas.edu/people/ including faculty and students. We would also reach out to the lab alumni 100 strong https://artscilab.utdallas.edu/people/. Roger Malina would be the supervising faculty member.

We would also offer the opportunity to each donor to record and publish a podcast of their own, subject to ethical review.

To Fund and show support towards ArtSciLab: https://impact.utdallas.edu/project/44774

You can learn more about ArtSciLab here and follow us on Instagram and LinkedIn.

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Events

NASA Mars XR 2 Global Challenge

Comet to Mars Team from UT Dallas competed in a NASA Tournament Lab’s Mars XR 2 Global Challenge and Won in 13th place, out of around 4000 global participants!

Our UT Dallas “Comet to Mars” Team competed over the summer in NASA’s Mars XR 2 Challenge, which involved the development of tools, equipment, and scenarios for future Martian astronauts to use in their training before their missions. The challenge was open to participants from around the world, with approximately 4,000 teams taking part. Despite not having a prior aerospace engineering background and focusing on skills in video game development, our team managed to secure the 13th position. NASA recognized our submission as excellent for applying 3D modeling, rendering, animating, and texturing skills using various software tools such as Unreal Engine 5, Autodesk Maya, and Blender.

Thank you for visiting our exhibition. Please enjoy the tools and equipment we’ve created and join us in experiencing Mars as we envisioned it during the competition. We plan to continue competing in the next challenge, so please reach out to us if you’d like to be part of our team.

We have 3D printed the tools and equipment, please feel free to grab them. Ad astra!

About the team   

Our team consists of students from UT Dallas with diverse majors, ranging from Computer Science to Arts, Technology, and Communications. Several of our members are also affiliated with UT Dallas’ ArtSciLab, but what unites us all is a profound and passionate enthusiasm for envisioning worlds where exploration and pioneering are central themes. We firmly believe that our collective creativity and ingenuity will play a pivotal role in assisting astronauts as they prepare for the most challenging missions to Mars and beyond.

Alejandro Garcia

Alejandro Garcia is currently a researcher at UT Dallas’ ArtSciLab. He is a Computer Science and Finance Undergrad with interests in Futuristic technology and in merging the arts and technology. He is one of the founders of the rocket club on the campus which will be competing in NASA’s 2024 student launch. He is graduating in December 2023 and will be pursuing a career in Aerospace as well as working in his own artistic projects.

Andrew Duarte

Andrew Duarte is graduating in Spring 2024, currently studying at the University of Texas at Dallas with an undergraduate degree in Arts, Technology, and Emerging Communications. He specializes in 3D character animation in both Maya and Blender, and has 8 years of game programming experience in Unreal Engine with 2 years experience in Unity game engine. His interest in these specialties started by working on personal projects where he recreated game systems. He is interested in working in game animation, VR simulations and VFX that relates to animation, effect simulations and virtual environments.

Evan Acuna

Evan Acuna is spring 2023 graduate with an undergraduate in Art, Technology, and emerging communications. currently working as a temporary research assistance at the University of Texas at Dallas in collaboration with the ArtSciLab. Proficient in 3d modeling, UV, and Texture art, Evan designed 8 individual assists for the 4 scenarios. Evan will continue to pursue creative opportunities within the near future to build his portfolio and work to become a sustainable creative professional.

Michael Tran

Michael Tran is an Undergraduate Student studying at the University of Texas in Dallas. His major is Arts and Technology with a focus on Virtual Environment and Level Design for Games and will be graduating in the Fall of 2024. He has 3 years of experience with Autodesk Maya and has skills in 3D Modeling, Surfacing, and Rigging. Currently he is working with the Art and Science Lab at UT Dallas and is gaining more experiences and knowledge about his field of studies and variety of other topics.

Chris Gauthier

Chris Gauthier is a recent Summa Cum Laude graduate of the University of Texas at Dallas with a BA in Animation and Games, with a focus in modeling, surfacing, lighting, and compositing.  He has 10 years of personal experience working in 3D computer graphics, primarily in Blender but also in many other DCC applications; this started with making realistic VFX for integration with live-action personal short films but has expanded to a broad range of applications.  Currently he is working as a researcher at the Virtual Reality, Augmented Reality, and Simulation Technology (VAST) Lab at UT Dallas.  He is open to a wide range of career paths and fields.

The ArtSciLab

All the team are members of the ArtSciLab which is an ATEC lab which nurtures the collaboration between the arts and sciences has the potential to create new knowledge, ideas, and processes beneficial to many disciplines. We work on initiatives that could not be accomplished without the collaboration of artist, designers, and scientists.

The Challenge

On behalf of NASA, Buendea, and Epic Games, this challenge is seeking the design and creation of new assets and scenarios for the new Mars XR Operations Support System (XOSS) environment, using Epic Games’ Unreal Engine 5. This new iteration of the challenge will have two phases – (1) a Storyboarding phase for outlining concepts, and (2) a development phase for creating assets and scenarios. Solvers can submit to either phase alone, or to both phases. Phase 2, Development, will be informed by the winning solutions from Phase 1. Create and expand Virtual Reality (XR) research, development, and testing environments to help NASA prepare for the situations that will be encountered on Mars.

The Scenarios

Scenario 1 – The Red Butterfly: Gliding to Recover Container and Gather Data 

The mission aims to rescue a lost container with Martian soil and biological traces. Astronauts must find a capsule far from the base, containing a glider to speed up container recovery. They must check the status of various equipment to avoid delays. Time is crucial as the samples could decay. After recovering the container, the glider’s data will reveal Martian terrain details, analyzed by AI to identify exploration hotspots.

Scenario 2 – Martian Treasure Finders: Link Laying & Rare Minerals Collecting

Martian astronauts face geology challenges as they expand their Mars base. They deploy the Drilldoser to break soil, lay pipes and electrical, creating a resource link for a new base. The Drilldoser’s sensors detect rare minerals, prompting careful collection. They find the minerals valuable and non-harmful and continue scanning, discovering a large deposit in a cave. They bring a Hauler with a crane to collect and study the minerals back at the base.

Scenario 3 – Red Rescue: Astronaut Rescue & 3D printing Solutions 

The mission for the astronauts is to rescue two astronauts whose exploration vehicle crashed during a Martian dust storm. AstronautNPC broke his leg on the crash and Astronaut1 broke his helmet. AstronautNPC with the broken leg which is a non-playable character will instruct the “blinded” astronaut on what to do to keep them save until the other astronauts comes to help them, which will be Astronaut2. During this process, AstronautNPC will be Astronaut1’s eyes, and Astronaut1 will be AstronautNPC’s body.  Astronaut1 and AstronautNPC must 1. Secure their bodies and suit 2. Secure the vehicle during the on-going storm 3. Fix communication system to alert Astronaut2 for a rescue.  Astronaut2 in the meantime must 3D print tools to help them come back to the base safe.  

Scenario 4 – Martian Cake Habitats: 3D Printing Green House & Maintenance Procedure

The mission for the astronauts is to conduct a full maintenance of the base including assets, and tools. While the astronauts conduct the maintenance check, they must also install and prepare the 3D printer to 3D print a habitat that will be used for as a small green house for future crops. To facilitate the maintenance check of the equipment and tools we have created a large robot dog that will carry the tools for the astronaut next to him/her. At the end, the astronaut will bring the plant into the habitat to symbolize that the astronauts can begin preparing the green house for planting.  

What we built – The Assets

We built a total of 22 assets to solve the scenarios mentioned above. The tools and equipment that we accurately and proportionately created will help future missions and training for when astronauts travel to Mars. The ATEC program in 3D modeling, rigging, and animation helped our team with the necessary skills to stand out among hundreds of applicants.

Gamers solving Engineering problems.

While taking classes and working full time over the summer we worked hard to ideate solutions for possible challenges astronauts might face when traveling to Mars. We 3D modeled them, textured them, rigged them, and animated them to resemble in the best way possible, tools that NASA might built and assets that Astronauts might use. We took into consideration the hardships that the Martin environment bring as well as the isolation of being 250 million miles away from Earth.

One of the biggest lessons that we learned from this challenge is the change of disciplines from skills learned for gaming and animation into using them to solve real world engineering scenarios on another planet.

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Events Watering Hole

Watering Hole (Nov. 10)

Friday, November 10

Venue: Edith O’Donnell Arts and Technology Building, UT Dallas
Room: ArtSciLab 3.209 
3:00 pm – 5:00 pm

More dates throughout Fall 2023

Speakers


Gary Cocke

Aidan Acuna

Katie Strand

Nikhil Chaturvedi

Misal Shah

Ojal Bhatnagar

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Gary Cocke, Director of Sustainability and Energy Conservation at UT Dallas, will be presenting “Sustainability at UT Dallas.” 
  2. Aidan Acuna, a UT Dallas Political Science Undergraduate, will be presenting a “Summary of the Elections.” 
  3. Katie Strand, a Graduate Student from Bass School of Arts, Humanities, and Technology, will be presenting “Mechanical Marvels: Early Automata’s Intersection of Art and Engineering.” 
  4. Nikhil Chaturvedi, Misal Shah, and Ojal Bhatnagar, ArtSciLab members, will be presenting “The Diwali Experience.” 

We are excited to see you there.

Categories
Events Watering Hole

Watering Hole (Nov. 3)

Friday, November 3

Venue: Edith O’Donnell Arts and Technology Building, UT Dallas
Room: ArtSciLab 3.209 
4:00 pm – 6:00 pm

More dates throughout Fall 2023

Speakers


Yueh-Jung Lee

August Davis

Omer Ahmed

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Yueh-Jung Lee, a PhD candidate from the Bass School of Arts, Humanities, and Technology, presenting: Wanderer—Uninteractive Interaction in Everyday Life
  2. August Davis, Department Chair, Associate Professor, & Director of The Gallery at UTA, presenting: Divide and Conquer: Artist Amalia Pica and The Empty Set: Legacies of Argentina’s ‘Dirty War’ and the war on ‘New Math’
  3. Omer Ahmed, a Global Business undergrad, presenting Pakistani Melodies: A Tribute to the Rich Musical Heritage

We are excited to see you there.

Categories
Events Watering Hole

Watering Hole (Oct. 27)

Friday, October 27

Venue 1: Arts and Technology Lecture Hall (ATC 1.102)  
3:30pm to 5:00pm
Venue 2: ATEC 3.209
5:15pm – 6:00pm

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will first attend the UTD Bass School of Arts, Humanities, and Technology’s ‘From Pitch to Panda‘ event, and then we will have a discussion at the ASL lab about the event. Here is the agenda:

Details of the Event:  

  • From Pitch to Panda with PIXAR director & screenwriter Domee Shi
  • Friday, October 27 at 3:30pm to 5:00pm
  • LocationArts and Technology Lecture Hall (ATC 1.102), ATC 1.102
  • Event Link
  • Cost: Free Event

Round Table Discussion about the above event

  • Friday, October 27 at 5:15pm – 6:00pm
  • Room: ATEC 3.209

We are excited to see you there.

Categories
Events Watering Hole

Watering Hole (Oct. 20)

Friday, October 20

Venue: Edith O’Donnell Arts and Technology Building, UT Dallas 
Room 1: ArtSciLab 3.209 
Room 2: ATEC 3.102  
4 pm – 6 pm

More dates throughout Fall 2023

Speakers


Jacob Hunwick

Alejandro Garcia

Evan Acuna

Andrew Duarte

Michael Tran

Chris Gauthier

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Jacob Hunwick, ArtSciLab’s Experience Design Lead, presenting:
    INTERIOR DESIGN WORKSHOP: Fung-Shui in Academia. The ArtSciLab calls for talented designers to help us rethink the interior design of our lab. Join us this Friday from 4-5pm to get hands-on experience taking user data and transforming it into beautiful and practical interiors. 
  2. Alejandro Garcia, Andrew Duarte, Evan Acuna, Michael Tran, and Chris Gauthier, Winners of NASA’s Mars XR VR 2 Challenge, presenting “Experience Mars in VR and other mediums with the Comet to Mars team”. 

We are excited to see you there.

Categories
Events Watering Hole

🎬Watering Hole (Oct. 13)

Friday, October 13

Venue: Edith O’Donnell Arts and Technology Building, UT Dallas 
Room 1: ArtSciLab 3.209 
Room 2: ATEC 1.910  
4 pm – 6 pm

More dates throughout Fall 2023

Speakers


Haoyi Song

Marco Buongiorno Nardelli

Andrew Scott

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Haoyi Song, PhD student in the Visual and Performing arts, hanging “The Watering Hole Experience” oil painting in the Dean’s Suite  
  2. Marco Buongiorno Nardelli, A UNT Regents Professor, presenting “Music as a Complex Adaptive System” 
  3. Andrew Scott, Associate Professor teaching Digital Fabrication Technologies and Traditional Fine Art Practices, presenting the 3D Studio
  • Agenda:  
  • 4:00 PM – Hanging Haoyi’s painting in the Dean’s Suite  
    4:30 PM – Walk to Andrew Scott’s 3D Studio 
    5:00 PM – Marco Nardelli’s talk  

We are excited to see you there.


Watch what happened at Watering Hole !!

Categories
Events Watering Hole

🎬Watering Hole (Oct. 6)

Friday, October 6
ATEC 3.209
4 pm – 6 pm

More dates throughout Fall 2023

Speakers


Roman Hauksson

Suvash Gupta

Jacob Hunwick

Haoyi Song

Andrew Peters

Eric Fulbright

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Roman Hauksson, a Computer Science Undergraduate, presenting “Extreme Risks from Advanced Artificial Intelligence”  
  2. Andrew Peters, a School of Arts Tech & Emrg Com Senior, presenting “Future Faith”  
  3. Eric Fulbright, an artist and empresario, presenting “Opening Doors of Delusion” 
  4. Suvash Gupta, an MFA student, presenting “Vrindavan” 
  5. Jacob Hunwick, an ATEC undergrad, presenting “ASL Focus Group” 
  6. Haoyi Song, PhD student in the Visual and Performing arts, Watercolor painting the Watering Hole experience 

We are excited to see you there.


Watch what happened at Watering Hole !!

Categories
Events Watering Hole

🎬Watering Hole (September 29)

Friday, September 29
ATEC 3.209
4 pm – 6 pm

More dates throughout Fall 2023

Speakers


Aidan Acuna
Tomás Gómez

Haoyi Song

The ArtSciLab presents a new iteration of our cross-disciplinary, round table casual discussions about intriguing topics. You will have the opportunity to share your personal interests, research topics, passions, concerns, collaboration requests, and anything else that captivates you. Faculty members, undergraduates, industry professionals, and the overall UT Dallas staff will be able to contribute their thoughts on your interests. Snacks will be provided! 

For this week’s Watering Hole, we will have:

  1. Aidan Acuna, a Political Science Undergraduate student, presenting “The Realistic Capabilities of Artificial Intelligence in Political Campaigns” 
  2. Tomás Londoño Gómez, Project Manager at La Salle BCN, presenting “Smart Villages Innovation Project” 
  3. Haoyi Song, PhD student in the Visual and Performing arts, oil painting the Watering Hole event.

We are excited to see you there.


Watch what happened at Watering Hole !!

Categories
Events

Weaving the gaps

Join us for an evening of intellectual discussion as we intertwine creativity, innovation, and critical thinking to braid the diverse disciplines of arts and business in today’s world. We have speakers from both UT Dallas and outside companies who combine skills utilized in the arts and business fields to effectively perform jobs in interdisciplinary fields. The open discussions with these professionals will give more perspective on how both schools have unique skills that are necessary to be successful in the workforce after education.