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Archive-2019

Do you want a "Data Sonification Player" for Astrophysical Data or your own data?

Colleagues:

Under the leadership of ASL member Scot Gresham Lancaster, Sharath Chandra Ram and I have just submitted a proposal to the US National Science foundation:

AstroSounds: Developing spectrally based multivariate time series data sonification player for Astrophysics

Overview:

We are going to use auditory cognition techniques of speech perception for the listening that astrophysicist would be asked to do with a spectrally based multivariate time series data player.

LISTENING TO DATA (Sonification) is a new tool needed for analyzing the ever growing data cloud. Our work is perfecting the many ways to make better decisions by not just visualizing, but also LISTENING TO DATAs This has lead us to helping others in many fields, neuroscience, business,
general physics etc. but now we are returning our attention back to astrophysics and the advantages that the integration of audio brings to the data science interfaces that are such an integral part of astrophysical research.

We have developed a new approach to classifying the techniques of data to audio conversion and the specific types of applications that can be offered using the advanced techniques available to top digital audio experts to realize those conversions. Collaborating with our colleagues at UC Berkeley, Stanford and other institutions, we have been sharing our ideas and approaches to the sonic realizations that highlight features blurred or misrepresented in visualizations. We have exposed artifacts occluded within only imaged representations of data. Also we can simultaneously represent many other dimensions not visually represented in the complex time varying graphs. Data visualization tools have successfully been augmented to allow more rapid and accurate decision making in the context of ever growing data sets.

We continue to create training modules to learn to listen, explore and pass testing of sonifed data to interpret data as information via ongoing cognitive testing. Working from our existing, tested and published “fuzzy” taxonomy of classifications and techniques we will use 2nd order sonification that remaps information systematically via spectral analysis and auditory spectrum resynthesis of time series data. Additionally, we will use our machine listening techniques to find spectral similarities in the
overwhelmingly large amounts of available data in the existing open archives. Using new techniques of binaural audio augmented reality, we will allow researchers to move through the soundscape created by time varying multidimensional data sets. This is based on our existing and cognitively tested earlier work in this area.

Broader Impacts:

The adoption of sound in the market of Smart Speakers (Alexa, Google Home, etc.) and Audio AR (Bose, Onset, etc. ) have shown the growing more dominant place for audio oriented design. For the first time we and leading with astrophysics, we will move to scale across all areas, that are becoming dependent on data science techniques and outcomes. The perception of multidimensional auditory information will lead to new discoveries that would not be made by visual means alone.

Categories
Archive-2019

Halloween Transmissions: Machine Listening from the Diary of Anaïs Nin

Full article @ Medium.

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Archive-2019

Micro ArtScience Actions (MASA)

ArtSciLab Colleagues:

I would like to draw your attention to the Recent YASMIN WWWASP discussion (the Who, what where of our artscience community of practice)- Led by Guillermo Munoz with several colleagues across the world (see at end of this post). The YASMIN list is an international list of artscience professionals and amateurs and observers.

The discussion is now open to any colleague on the Tasmin list- we look forward to your thoughts: If you aren’t on YASMIN:

I just posted this to YASMIN

“I would like to pick up on Salome Cuesta proposal for ‘micro-actions’ in our
art-science communities of practice, and Diamond Berverly’s idea of
a ‘continous conundrum (see below).

After 30 years as Executive Editor of Leonardo, for the first time I am
now deeply engaged as a practitioner in art science collaborations. I
like to joke that astrophysics was so easy ! We all agreed on the success criteria and used the same concepts, methods and terminology. Plus we were very well funded in comparison with artscience research.

Thanks to Guillermo Munoz and colleagues at the University of Valencia I received a PhD in Art, so I am now an ArtScience ‘postdoc’ with a PhD in astrophysics and a PhD in art !

As James Leach pointed out in his Leonardo article (Extending Contexts, Making Possibilities: An Introduction to Evaluating the Projects – James Leach) many many art science collaborations ‘fail’ in achieving their original objectives.

In our ArtSciLab we have been arguing that there is a very big step between inter/multi disciplinary collaborations and ‘trans’ disciplinary collaborations which bridge very very different disciplines with very very different personal and collective success criteria, and very very different often contradictory methods, concepts , terminologies-

These are in Diamond Berverly’s term ‘conundral;- see Merriam Webster

“The exact origin of conundrum isn’t known with certainty. What is known is that the word has been in use since the early 1600s, and that it had various spellings, such as conimbrum, quonundrum, conuncrum, and quadundrum, before the current spelling was finally established sometime in the mid-17th century. One theory of origin suggests that the word was coined as a parody of Latin by students at Oxford University, where it appears to have enjoyed particular popularity in its “word play” or “pun” sense. While the prevalent sense in this century is that of the seemingly unanswerable question or problem, frequently applied to heady dilemmas involving ethics, sociology, or economics, the word is sometimes so loosely applied to anything enigmatic as to be synonymous with puzzle or mystery.”

One of the strategies we have been trying is “micro-projects” in Cuesta’s terminology- we define them as short duration ( weeks), projects which require no money or cash, only gift exchange of time and access to facilities, expertise etc ( the gift exchange vocabulary comes from James Leach )

In the ArtSciLab we are approached continuously by ‘stem’ professionals who want to collaborate. Interestingly these range from physical sciences and engineering to the brain and Behavioural sciences to business and social sciences…

Often the stem professionals who reach out to us, “they” have antiquated ideas of what making art involves or results in today. Often they view art as less primary in the ‘tree of knowledge” (i.e. in a branch not in the trunk).

Often they have very different methods , concepts, terminology (we are trying to develop transdisciplinary apprenticeships as part of the approach). Mauricio Mejia at ASU, Alex Topete, colleagues, and I are currently submitting a workshop proposal on applying translation studies methods to transdisciplinary collaborations.

If a micro-project doesn’t succeed, its likely that a significant project won’t in our experience.

I am delighted that a student research in our ArtSciLab , Diamond Beverly, has proposed:
“how do we go about including diverse voices and fostering heterogeneous approaches instead unconsciously excluding people from the conversation and thus creating a continuous conundrum.” which highlights the implicit bias of the artscience community towards people in academia with its ethnic, gender, socio-economic and other implicit social biases.

Maybe the non -academic and younger members of Yasmin should weigh in, just as from Diamond Berverly:
I was very intrigued with your post last week when you emphasized
educational spaces and work shop methodologies. I would like to know
how you define micro-actions. I also find such maker spaces and
hackathons a good step into the future of collaborative educational
space. A question that persists however is how these spaces find their
audience?

And by this I mean how do we go about including diverse voices and fostering heterogeneous approaches instead unconsciously excluding people from the conversation and thus creating a continuous conundrum.

So all Latin students on Yasmin go at it :
“One theory of origin of ‘conundrum” suggests that the word was coined as a parody of Latin by students at Oxford University, where it appears to have enjoyed particular popularity in its “word play” or “pun” sense. While the prevalent sense in this century is that of the seemingly unanswerable question or problem, frequently applied to heady dilemmas involving ethics, sociology, or economics, the word is sometimes so loosely applied to anything enigmatic as to be synonymous with puzzle or mystery.”

Or maybe living in a continuous conundrum is a desirable state ? Certainly it is a state that drives our ArtScience work and is generative of desired outcomes.

Roger Malina

P.S These are the invited discussants:

Jadwiga Charzynska: I am the director of LAZNIA CCA in Gdansk since 2004 and in our program, one of the most important points is the Art + Science Meeting project, which we organize regularly from 2011. It’s really unique program in Poland presented Art / Sci projects.
Links: http://www.laznia.pl/instytucja/

Joao Silveira: Brazilian entrepreneur, choreographer and pharmacist. Was a Harvard Fellow (Le Laboratoire/ 2017-2019) and currently is a research fellow at the ArtSciLab – UT Dallas, and CienciArte Lab – Fiocruz.
Jing Chen: Associate professor of Arts and associate director of Art and Cultural Innovation and Creativity Lab of Nanjing University.
Gustavo Ariel Schwartz.: Physicist and writer. Scientist of the Spanish National Research Council (CSIC) at the Materials Physics Center. Founder director of the Mestizajes Program, at the Donostia International Physics Center, whose purpose is to explore and cross the borders among Art, Science, Literature and Humanities.

Categories
Archive-2019

Esports Cyberathlete Development (ECD): An Annotated Bibliography

The Initiative to Enhance the Esports Player Cognitive Performance & Wellbeing.

This Esports Cyberathlete Development (ECD) project launched by the University of Texas at Dallas’ ArtSciLab aims to contribute to design one of the first new sports of the 21st century.

Our efforts aim to:
(1) Promote positive values obtained from participating on an Esports team;
a. Investigate the enhanced cognitive abilities through the strategically-complex gameplay of Esports
b. Investigate the positive social developments that occur in and out of the Esports environment
(2) Focus on relieving the stigmatized universe of Esports concerning gender stereotypes and effects on intellectual performance;
a. Our research aims to increase overall inclusivity among various demographics and how its benefits are not discriminatory towards any gender
(3) Help to integrate the skills learned by the Esports players into their lives during and after their Esports careers;
a. Analysis of cognitive skills acquired by gamers during their gameplay, how such skills can generally transfer to real-world application, and to increase their executive longevity.

Categories
Archive-2019

Ways of Listening for Information: A Vague Taxonomy of Sonification Techniques

Authored by Scot Greshman-Lancaster (with co-authors Sharath Chandra Ram and Roger Malina), this paper discusses a rough taxonomy of data sonification methods. It summarizes the discoveries and results of ongoing in-depth exploration in this area of research, and uses some of the ArtSciLab’s own modules based on this taxonomy to allow listeners of data and users of machines to make better, faster decisions and help distribute these techniques on a larger scale.
Scot Gresham-Lancaster: Ways Of Listening v. 1.01