Wanderer is an interactive application with a visual display screen and built-in sensors. Wanderer applies two Taoist concepts (Tao, Wuwei) to interaction design and system design and aims to foster a posthuman relationship between humans and a virtual fish. The relationship only exists when the shared environment and peripheral conditions are habitable for the participating species. In short, the interaction design of Wanderer prioritizes environmental conditions and minimizes human manipulation.
To emphasize the significance of the nature and global influence, Wanderer not only includes, and more importantly, prioritizes external environment in the virtual interaction by adding real-time regional data regarding weather, temperature, water quality, and global variables (e.g., warfare and oil spills). The ecological parameters would be a decisive factor in the Wanderer in that to connect people indoor with the reality outdoor. In addition to ecological factors, Wanderer uses digital sensors to measure temperature, motion, distance, sound level, and lighting level of the indoor environment (i.e., ArtSciLab space) and determines whether the collective condition is suitable for the fish to appear.
Project By:
Lee Yueh-Jung
Evan Acuna
Michael Tran
Aiden Acuna
Samra Obuobi